Journal of Games, Virtual Worlds, and Simulations for Education and Training

Motivating and engaging learners in today's fast paced world environment is becoming increasingly more difficult.  This peer-reviewed journal explores the advances made in learning and knowledge transfer through the use of serious gaming, virtual worlds, and simulations. Access is provided to the most current research and innovations.

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Welcome to the Journal of Games, Virtual Worlds, and Simulations for Education and Training!

This peer-reviewed journal's focus is on all things games, virtual worlds, and simulation related - especially best practices and research that promotes successful learning and knowledge transfer. The range of subjects covered in this journal include but are not limited to

  • Offline Games and Simulations
  • Online Games, Virtual Worlds, and Simulations
  • Current Research
  • Innovative Ways to Incorporate Games, Virtual Worlds, and Simulations into the enterprise training environment
  • Innovative Ways to Incorporate Games, Virtual Worlds, and Simulations into the academic environment
  • The Future of Serious Gaming in Education and Training

Whatever your research area, this journal strives to provide access to the most current research and innovations.

Please note: The Journal of Games, Virtual Worlds, and Simulations for Education and Training anticipates launching its first issue January 31, 2012.  Therefore, a Call for Authors, a Call for Editors, and a Call for Reviewers has been extended. Interested parties are invited to apply through their journal of choice.